Nov 25, 2012 Here is the final video of the project where we show off the reward from Mission Mode, reach our 1,000,000 dollar goal, have our credits, and finish the game! There are two more videos I.
The Simpsons: Hit & Run is a 2003 action-adventure game developed by Radical Entertainment and published by Vivendi Universal Games. It is based on the American animated sitcom The Simpsons, and is the twenty-second installment in the Simpsons series of video games.
The game follows the Simpson family and their fellow friend Apu Nahasapeemapetilon, who witness many strange incidents that occur in Springfield; security cameras, mysterious vans, crop circles, and a 'new and improved' flavor of the popular soft drink Buzz Cola, which causes insanity. Taking matters into their own hands, they discover numerous shocking secrets, and soon realize these incidents are part of a larger alien conspiracy, caused by Kang and Kodos. Gameplay largely focuses on exploration and missions; players often race enemies and interact with supporting characters on timed quests. The game also features many elements found in role-playing games, such as a branching storyline and side tasks.
Beginning in early 2002, the development of The Simpsons: Hit & Run was extensive. The team sought to differentiate the game from The Simpsons: Road Rage, deeming their new entry into the franchise required a different direction. The game was heavily inspired by the Grand Theft Auto series, and the development team re-purposed the open-world design and nuanced character development for the game. This encouraged collaboration with the show's writers and cast, who helped craft the story and dialogue. It was released in September 2003 for the GameCube, PlayStation 2 and Xbox being ported to Microsoft Windows two months later.
Upon release, it received positive reviews from video game critics, with praise particularly focused on the interpretation of The Simpsons television series as a video game, its parodical take on Grand Theft Auto III, and graphics, while criticism mostly surrounded some aspects of gameplay, such as bugs and glitches. It is often considered to be the best Simpsons tie-in game and has gained a cult following. The game was also a commercial success, with recorded sales of over 3 million worldwide. It received the award for Fave Video Game at the 2004 Nickelodeon Australian Kids' Choice Awards. On the PlayStation 2, GameCube and Xbox, it earned Greatest Hits, Player's Choice and Platinum Hits respectively.
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