This is a sub-page of The Simpsons: Hit & Run.
'The Simpsons Road Rage' is most certainly not the best of games, but I sure do enjoy playing it and recording the gameplay through an old DVD recorder with.
Although technically not unused, as mods can bring them back up or an in-game cheat for the phone booth makes a subsection for these cars, and the fact that they are used by NPC racers in the bonus racing mini games, the following cars are never seen on the roads and cannot be purchased. Oddly, for unused cars, they can be driven by the player and have proper statistics like normal cars, hinting they were originally going to be used at one point in the game.
Internal Name | Image | Description |
---|---|---|
redbrick | A little LEGO-like brick car. The 'engine' animates, with the parts moving up and down. It's script file calls it 'Red Brick V2.0' and also says '( now with more power! )'. V1.0 of the Brick Car was likely the similar vehicle featured in The Simpsons: Road Rage, with a much simpler design compared to this one. A cheat code can be used in the options screen to replace all bonus cars in levels with the Brick Car (such as the Monorail in Level 2):
It can also be obtained with the 'All Cars' cheat. In an interview with YouTube user Cleanprincegaming, the game's lead programmer, Cary Brisebois stated the vehicle was used to test the game. | |
tt (cuda in tt.con) | A first-generation Audi TT. The game will crash if you try to enter it, so you'll need to destroy the car and then drive the wreck over a wrench pickup to properly drive it. It could have been used for testing, but this would be odd given that it was confirmed that the Redbrick vehicle was a test vehicle. It could also have been cut due to legal obligations. Oddly, despite all of the model assets being present, the CON file for the Audi TT, tt.con does not exist in the prototype of the game. | |
CellB | A beige colored Cellphone Car. These different colored variants were meant for the Cell-Outs mission in Level 2, but the first one (CellA) is used four times. They also have different ringing and horn noises. | |
CellC | Lavender Cellphone car. | |
CellD | Lighter blue Cellphone car. | |
CCube | A slightly vandalized cyan and grey van with boxes in the rear cargo. Quite possibly a placeholder car, as two trucks featured in-game (The cBone and Duff Truck) are simply re-textured versions of the car. Oddly enough, though, it is slightly taller than the other two trucks, and the yellow headlights are slightly different. The document 'THE VEHICLES OF HIT' found in one of the PR Asset Discs lists the vehicle under the 'AI CONTROLLED VEHICLES' section, proving that it was in fact going to be used somewhere in the game. | |
Icecream | An ice cream truck for Phineas Q. Butterfat's parlor. The top of the truck has Marge's head and hair depicted as tall ice cream, and has a jingle of its own. It's not mentioned in the traffic data for any level, but it's speculated it might have been used for Level 1. | |
SedanA | A sedan which it would've appeared in place of the School Bus in Level 1's traffic (as evidenced by its internal name right next to the string for the school bus). Judging by the name of the car, it's most likely a smaller variant of SedanB. The grey is also used in other traffic cars for coloring. | |
WagonA | A station wagon variant of SedanA with a longer chassis and re-textured grille sticker, but sharing the grille and stock wheels. While not documented anywhere, early trailers and previews show that the car was originally intended to appear in place of the Glass Truck in Level 1. Despite it's name, it is the only station wagon in the entire game. |
Additionally, there is a Test.con, a testing handling file for a 'ferra'.
Multiple cheats can be entered simultaneously. Cheats are only active for the next game session. All cheats will be disabled once you return to the main menu. When any cheat is enabled, no money can be earned in Road Rage mode.
Drive red brick carAt the options menu, hold L + R and press B(2), Y, X. If you entered the code correctly, you will hear a sound.
Drive as Smithers in Mr. Burn's limousineAt the options menu, hold L + R and press B(2), Y(2). If you entered the code correctly, you will hear a sound.
Drive Nuclear BusAt the options menu, hold L + R and press B(2), Y, A. If you entered the code correctly, you will hear a sound.
Hidden New Year's characterAt the options menu, hold L + R and press B(2), X, Y. If you entered the code correctly, you will hear a sound. Alternately, set the system date to January 1 to unlock New Year's Krusty under the '?' at the character selection screen.
Hidden Halloween characterAt the options menu, hold L + R and press B(2), X, A. If you entered the code correctly, you will hear a sound. Alternately, set the system date to October 31 to unlock Halloween Bart (dressed in a Frankenstein costume) under the '?' at the character selection screen.
Hidden Thanksgiving characterAt the options menu, hold L + R and press B(2), X(2). If you entered the code correctly, you will hear a sound. Alternately, set the system date to the third Thursday in November to unlock Thanksgiving Marge (dressed in a Pilgrim costume) under the '?' at the character selection screen.
At the options menu, hold L + R and press B(2), X, B. If you entered the code correctly, you will hear a sound. Alternately, set the system date to December 25 to unlock Christmas Apu (dressed in a Santa costume) under the '?' at the character selection screen.
Special car movesAt the options menu, hold L + R and press A, B(2), A. If you entered the code correctly, you will hear a sound. Hold Gas + Brake + Handbrake while steering left or right while in mid-air to execute the Road Rage Roll. Hold Gas + Handbrake while stationary, then release Handbrake to execute the Speed Boost.
Time trial modeAt the options menu, hold L + R and press X, B, Y, A. If you entered the code correctly, you will hear a sound. There are no passengers, pedestrians, or traffic in this mode. Press Horn to start, stop, and reset the timer.
Horizontal split screenAt the options menu, hold L + R and press Y(4). If you entered the code correctly, you will hear a sound. The screen will be split horizontally instead of vertically in two player mode.
Alternate viewsAt the options menu, hold L + R and press B(4). If you entered the code correctly, you will hear a sound. Additional views will be unlocked at the pause screen. To unlock another set of views, hold L + R and press B, A(3) at the options menu.
Overhead viewAt the options menu, hold L + R and press X(3), Y. If you entered the code correctly, you will hear a sound.
Nighttime modeAt the options menu, hold L + R and press A(4). If you entered the code correctly, you will hear a sound.
Slow-motion modeAt the options menu, hold L + R and press A, X, B, Y. If you entered the code correctly, you will hear a sound.
Flat charactersAt the options menu, hold L + R and press X(4). If you entered the code correctly, you will hear a sound. All the people (except the character you selected) will be flat.
Show collision linesAt the options menu, hold L + R and press B(2), A(2). If you entered the code correctly, you will hear a sound.
No map displayAt the options menu, hold L + R and press Y, B(2), X. If you entered the code correctly, you will hear a sound.
Disable all active codesAt the options menu, hold L + R and press Start(4). If you entered the code correctly, you will hear a sound.
Hidden carSuccessfully complete all ten missions in mission mode to unlock The Homer car. The car is selectable in any mode by choosing Homer's picture at the car select screen.
Mission skipIntentionally fail a mission five times to have the option to skip the mission. Note: This cannot be done on the final mission.
Extra timeTo get +2 seconds, hit the phone booths that have Mr. Burns' picture on them. You can get +2 seconds in the road rage levels by running over the Transit bus stops.
Start in Evergreen Terrace. Drive straight ahead to the bus-stop and pick up the passenger. They will want to go to the Kwik-E-Mart. Drop them off and pick up the passenger just outside the Kwik-E-Mart. They will want to go to Smither's apartment. Drop them off and shoot down the alley opposite to pick up the passenger waiting at the end. They will want to go to Smither's appartment. The passenger will always be Martin, or the Sea Captain or Barney. Do a quick 180 and shoot down the alley to drop them off. Then, shoot up the alley again to pick up the next passenger, who will always want to go to Smither's apartment. Keep repeating this for easy money.